Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-28Jmc-Gsi9J-hsin4-9EpGF-woHGG | 11/17/6 | 91.5 | 0.99 | 2026-07-01 20:28:05 · 29m 42s | |
| CSGO-YrV9d-AnacQ-ELvRF-XQBpH-OcOAK | 8/6/8 | 82.2 | 1.27 | 2026-07-01 20:05:02 · 19m 16s | |
| CSGO-PwTuA-A3R6Q-aFSsa-3Rt2x-K2N6H | 26/17/6 | 100.1 | 1.51 | 2026-06-30 18:27:04 · 37m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.