Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W8s9p-OdWtV-e4GS3-3pGUT-nwAAA | 8/17/6 | 43.1 | 0.63 | 2026-07-05 19:58:07 · 40m 7s | |
| CSGO-PWaaH-4NyWN-iLiqU-Gcecc-RtTGQ | 21/14/5 | 111.0 | 1.60 | 2026-07-05 19:16:04 · 33m 49s | |
| CSGO-hR6yF-JQYqX-EKrdX-pLU9j-Q5CtG | 11/18/2 | 56.0 | 0.65 | 2026-07-05 18:44:49 · 25m 15s | |
| CSGO-NwLkT-xdR5A-a6SdR-nv9nu-n2ohH | 14/21/7 | 54.8 | 0.75 | 2026-07-04 22:15:20 · 47m 23s | |
| CSGO-GFpDj-cMWMx-Vv4pe-fwfSS-7aUeL | 11/14/12 | 82.6 | 1.04 | 2026-07-04 21:37:27 · 31m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.