Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wvJws-NFMiC-XYTFH-DUTfh-ttB3J | 21/18/6 | 105.0 | 1.39 | 2026-07-03 07:12:05 · 32m 37s | |
| CSGO-jQ58o-EOi7s-324z5-oH7RD-KUGnK | 13/17/5 | 56.5 | 0.93 | 2026-06-27 14:44:27 · 37m 9s | |
| CSGO-hW6Cq-ojzbv-9dwJM-in8vZ-NP7rN | 17/16/4 | 93.6 | 1.12 | 2026-06-26 23:17:42 · 30m 3s | |
| CSGO-tMUjm-eBPGo-WnnXE-5XszO-2aUeL | 15/14/3 | 72.5 | 1.13 | 2026-06-26 22:39:22 · 30m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.