Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sdDs5-VZemQ-xasdQ-6hGaU-n6iPK | 17/16/5 | 75.4 | 1.10 | 2026-07-05 16:16:14 · 34m 1s | |
| CSGO-Esye4-ydU3U-hXOc9-ZtJ6A-vdueM | 20/19/4 | 92.0 | 1.16 | 2026-07-03 19:30:45 · 38m 47s | |
| CSGO-CQXT6-b2z5k-TPkYJ-z7HsC-7JxbE | 13/21/7 | 74.2 | 0.87 | 2026-06-30 21:02:30 · 41m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.