Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nNr3Z-mJoaM-JXXXD-hSrUN-EnnpQ | 11/23/15 | 61.9 | 0.73 | 2026-06-30 17:36:39 · 64m 36s | |
| CSGO-Cs5zh-Q5Hto-oqK2D-XXqYR-6a4mA | 19/18/7 | 87.6 | 1.20 | 2026-06-25 14:07:26 · 41m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.