Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5bbvB-Q78ap-WRRXd-zLoNw-GWRZQ | 18/17/4 | 101.5 | 1.26 | 2026-07-02 22:22:45 · 32m 42s | |
| CSGO-UuQUx-or7Tq-Lqb9U-O6Kev-8rP3A | 14/13/5 | 62.4 | 0.98 | 2026-06-26 15:34:29 · 42m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.