76561198039416211
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.2%Peak single-match outcome anomaly 35.9/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 18 analyzed matches reads as variance, not a pattern.
Avg K/D 1.43 across 18 of our matches (penalty scales above 1.4)
9.3% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 18 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BqykF-hbkEz-KXVUw-BvyVq-7sUvD | 33/13/3 | 118.5 | 1.93 | 2026-07-07 20:12:07 · 32m 1s | |
| CSGO-LWQsM-akHAd-mNk7i-b2fJs-nNjeC | 16/10/4 | 108.9 | 1.65 | 2026-07-07 19:46:06 · 23m 48s | |
| CSGO-V8ExM-kHcid-VjSzh-LRCuO-DbtSJ | 9/17/4 | 50.0 | 0.68 | 2026-07-07 19:09:14 · 34m 21s | |
| CSGO-f4AZF-evSHP-fzrwY-aVuVJ-VdvLA | 13/15/2 | 75.6 | 0.98 | 2026-07-06 17:36:39 · 24m 53s | |
| CSGO-ynt9a-XiAFS-qvmRd-Wn95t-4rVrC | 18/9/3 | 120.0 | 1.74 | 2026-07-02 18:58:44 · 25m 5s | |
| CSGO-EkFkC-zUx69-8fNWc-nyuN6-wyTaK | 11/13/2 | 74.1 | 0.98 | 2026-07-02 18:26:16 · 29m 28s | |
| CSGO-pfFGp-BpWH8-KWntw-kRuF8-eAFKO | 15/18/3 | 71.1 | 0.92 | 2026-07-02 17:47:49 · 33m 35s | |
| CSGO-br83c-HumBN-aTNEj-tXyu6-RLkHB | 16/7/5 | 125.4 | 1.95 | 2026-07-01 21:25:14 · 26m 27s | |
| CSGO-XaqL9-6rmZM-irijG-R4OA7-AfxTC | 20/16/3 | 89.7 | 1.22 | 2026-07-01 20:44:17 · 37m 17s | |
| CSGO-GeuWo-tCGoH-c8Opc-6rVcY-QQksF | 30/17/8 | 98.8 | 1.53 | 2026-07-01 19:51:42 · 48m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.