Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-woRZO-KocQR-aiDJr-qy4BV-j7xbE | 10/13/4 | 87.7 | 0.94 | 2026-07-02 20:34:21 · 24m 28s | |
| CSGO-96ref-wiH4R-io9pA-6ySQh-cP5mA | 28/18/10 | 112.7 | 1.55 | 2026-07-02 19:45:46 · 42m 6s | |
| CSGO-CNTfY-sNG8q-MWzdn-Ne4vH-pJGrL | 15/18/4 | 69.6 | 1.02 | 2026-06-26 22:31:51 · 34m 11s | |
| CSGO-BrXMR-tkBX4-DmUYh-JFucY-8ZPmH | 7/17/7 | 47.1 | 0.51 | 2026-06-26 21:51:43 · 36m 5s | |
| CSGO-Uwxxc-SNSxE-CN5FZ-XfQAU-Q62cQ | 17/16/7 | 78.5 | 1.12 | 2026-06-24 20:15:46 · 37m 55s | |
| CSGO-4sn7A-7aGrh-8AGaX-rsGCx-w3YXC | 11/17/2 | 70.0 | 0.61 | 2026-06-24 19:35:55 · 33m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.