Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mQ8m7-xLE5G-GtWMb-sOAMj-2NKDR | 14/17/6 | 74.7 | 0.97 | 2026-07-04 21:49:32 · 40m 22s | |
| CSGO-HpoBp-tWv2y-ypYaH-z3ZjR-dvV9G | 20/9/4 | 119.9 | 1.72 | 2026-07-04 20:11:30 · 28m 40s | |
| CSGO-EGiqN-PLTqj-k3tC3-Tneuc-OuiTL | 22/17/5 | 103.5 | 1.38 | 2026-07-03 21:52:45 · 39m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.