Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oD77k-W2VPM-J6CaX-XTRqs-QCZQM | 30/16/8 | 123.7 | 1.85 | 2026-07-06 18:08:32 · 37m 27s | |
| CSGO-6BxVx-USMXC-ydPNz-QW6AU-QwSOG | 15/19/4 | 75.3 | 0.89 | 2026-06-30 11:52:15 · 39m 4s | |
| CSGO-sEFJE-GYQKV-wWi2h-HvwyR-jmFOP | 21/14/7 | 105.4 | 1.48 | 2026-06-27 15:26:09 · 30m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.