Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7M94y-oaE4e-xLd9j-qMMZj-HuybE | 20/17/9 | 89.1 | 1.31 | 2026-06-26 19:32:29 · 37m 50s | |
| CSGO-6mY3W-DkDT6-TNu94-dyX86-DMhWA | 20/19/3 | 80.9 | 1.15 | 2026-06-17 17:43:27 · 35m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.