Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-f7CSO-sGUkk-XQ2UG-UdOL6-aeruL | 16/19/1 | 66.5 | 0.83 | 2026-07-03 20:22:47 · 35m 15s | |
| CSGO-bHdBM-Tvat6-zFcY9-QpP67-DBF4C | 32/21/3 | 104.8 | 1.53 | 2026-06-26 19:36:27 · 46m 48s | |
| CSGO-qWNff-S7wbF-ru9Lu-FptmO-u8SKF | 17/22/6 | 67.7 | 0.90 | 2026-06-23 17:32:09 · 50m 46s | |
| CSGO-RReze-KySSP-TYoev-XHv4m-uE26A | 12/14/1 | 63.8 | 0.73 | 2026-06-17 20:34:53 · 28m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.