Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V8Oie-JFess-WWbyQ-wpWEJ-fnnYF | 38/18/5 | 152.7 | 2.21 | 2026-07-01 02:10:22 · 38m 11s | |
| CSGO-qVQEQ-zPH5m-HCvMz-u5MfP-S7YpG | 15/9/4 | 87.8 | 1.33 | 2026-07-01 01:00:24 · 28m 23s | |
| CSGO-bLx94-4tWEY-JB2fJ-HNNfZ-BZAYN | 19/14/3 | 93.8 | 1.31 | 2026-06-22 20:58:10 · 30m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.