76561198039150985
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-4.6%12.2% of kills through smoke (penalty scales above 8%)
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wocVr-8dTh4-eznYe-t3rp5-PquaL | 17/15/5 | 65.4 | 1.09 | 2026-07-03 18:02:19 · 39m 41s | |
| CSGO-LQo9G-bzOYD-bMGmQ-SoMET-QwSOG | 7/17/6 | 58.7 | 0.62 | 2026-07-03 17:19:21 · 33m 38s | |
| CSGO-2YnV8-ZAP7A-w7cZo-dYkjU-A7QBD | 14/15/5 | 90.4 | 1.03 | 2026-07-03 13:47:20 · 40m 58s | |
| CSGO-B9352-wEoT9-kS4uN-777HD-RdNEL | 12/12/10 | 94.5 | 1.13 | 2026-07-03 13:10:31 · 33m 22s | |
| CSGO-P3jtL-RfJqr-CwqcO-kXb7q-ENc7L | 11/15/14 | 70.7 | 0.96 | 2026-06-24 18:34:08 · 47m 39s | |
| CSGO-5myj3-PNUjS-XqeRJ-BKUbY-kkAUM | 13/17/4 | 60.7 | 0.85 | 2026-06-24 17:52:15 · 38m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.