Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qHszJ-ovGQs-kss6W-BmDxh-L5CtG | 25/11/5 | 113.9 | 1.79 | 2026-07-02 19:19:32 · 34m 49s | |
| CSGO-QvrHo-awZmB-NFSdc-X5JhR-7aUeL | 9/16/4 | 55.1 | 0.67 | 2026-06-29 21:49:31 · 37m 55s | |
| CSGO-NXRq6-GHZUX-WtcbG-TRzfj-SsONN | 25/16/5 | 150.1 | 1.87 | 2026-06-29 19:00:00 · 28m 54s | |
| CSGO-eqJwr-sKtdi-Tc2ET-3eBpz-4erdA | 20/17/9 | 98.7 | 1.47 | 2026-06-28 17:22:12 · 38m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.