Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hdQGR-P6ux4-iwZPU-NksUW-ca43L | 15/12/5 | 83.4 | 1.27 | 2026-06-26 18:17:51 · 32m 55s | |
| CSGO-vFktr-WGu8Y-Lz8sO-MMaGT-Ew4ZJ | 12/17/5 | 70.0 | 0.80 | 2026-06-24 14:20:59 · 30m 23s | |
| CSGO-fMkC6-52hkY-brSX9-2De7U-A7QBD | 7/18/4 | 40.5 | 0.40 | 2026-06-14 17:41:16 · 34m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.