Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-db6JQ-sGWtR-TXONs-3xtHE-QTTrC | 11/12/2 | 67.4 | 0.94 | 2026-07-04 19:10:20 · 25m 48s | |
| CSGO-8tUUd-M6QdU-mE2ub-oAoir-aCsOH | 14/18/4 | 56.2 | 0.79 | 2026-07-04 18:28:22 · 37m 22s | |
| CSGO-FoewC-brbcd-XVP49-tOq27-AfxTC | 15/16/1 | 47.0 | 0.95 | 2026-06-27 20:04:55 · 29m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.