Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9hjpe-8YUx7-sRJCO-yPs9q-vhjTL | 16/16/8 | 76.7 | 1.11 | 2026-06-28 17:15:17 · 41m 23s | |
| CSGO-sxoA4-MGHLj-PjH3u-5fjeV-Bb4mA | 10/15/6 | 65.3 | 0.83 | 2026-06-19 12:38:07 · 37m 21s | |
| CSGO-kp9u3-4cS5X-mb7Nw-wMr53-DqVoN | 10/6/4 | 82.8 | 1.40 | 2026-06-19 12:12:55 · 21m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.