Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-b6FGh-oJqH6-dm3tN-XtJFz-5AnkP | 26/24/8 | 86.8 | 1.30 | 2026-06-27 21:46:26 · 44m 58s | |
| CSGO-DYrwb-MCCcG-RQrzK-7FUwL-q8Y9G | 14/11/5 | 98.3 | 1.27 | 2026-06-25 19:17:48 · 29m 43s | |
| CSGO-rOoPb-AAE9M-DHX8U-OBWFt-zC8rN | 10/15/5 | 63.0 | 0.78 | 2026-06-24 18:42:05 · 31m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.