Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kEfya-PZMcX-YEtk7-5h89U-bmPhG | 17/12/4 | 92.3 | 1.49 | 2026-06-25 15:20:39 · 30m 57s | |
| CSGO-ETrBO-8Z3uj-OQPqJ-oMOBW-75mAL | 10/15/5 | 54.1 | 0.82 | 2026-06-25 14:42:20 · 35m 38s | |
| CSGO-3TBEd-CeasK-74S6a-ky7bW-C7xsP | 8/15/3 | 58.3 | 0.61 | 2026-06-25 14:06:47 · 30m 36s | |
| CSGO-2hFVv-bDJyB-FnfhY-y8fUc-sjTOG | 18/21/6 | 76.1 | 1.01 | 2026-06-24 12:03:16 · 46m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.