Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6i35b-8deLU-3ftkx-vy7R4-pVMQC | 13/18/5 | 68.8 | 0.98 | 2026-07-02 21:39:29 · 38m 39s | |
| CSGO-BZFdw-KNG7H-c2BUx-VQqOr-oCi5P | 14/17/7 | 65.8 | 1.07 | 2026-07-02 21:02:57 · 32m 44s | |
| CSGO-aOcqY-aPaZQ-xFttF-tydy5-HVMfN | 16/25/8 | 64.0 | 0.85 | 2026-06-28 13:10:41 · 49m 20s | |
| CSGO-aUOAP-8SW8X-SELbe-aeE3Q-AmhvN | 5/7/1 | 52.4 | 0.79 | 2026-06-27 13:59:20 · 14m 29s | |
| CSGO-on2c5-urzjH-nhtdy-y8Naq-oNBYN | 17/11/5 | 96.7 | 1.31 | 2026-06-24 20:12:27 · 34m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.