Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BoS9d-jtrzW-PsHtk-3VQBN-m7oJN | 17/12/6 | 95.9 | 1.43 | 2026-07-03 20:00:30 · 23m 54s | |
| CSGO-wvXjO-EaQ97-zbOSz-dxyQy-5qk2H | 9/22/10 | 71.8 | 0.69 | 2026-07-02 16:47:19 · 32m 17s | |
| CSGO-FAh6S-jkV2K-LLsRU-rJhPJ-OSveM | 15/16/5 | 91.3 | 1.15 | 2026-07-02 16:15:18 · 29m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.