Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qX5BL-PxCh3-fp7ya-ZyyEh-mYb7L | 10/10/4 | 64.7 | 1.19 | 2026-06-26 16:21:35 · 27m 44s | |
| CSGO-U92De-p2F43-kWPHG-vK9GC-n9ROG | 19/16/8 | 83.4 | 1.27 | 2026-06-16 22:44:54 · 42m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.