Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O5x5Z-Y5kwf-WrU9Z-27f55-qVSFE | 14/19/2 | 67.6 | 0.87 | 2026-06-25 20:08:21 · 31m 6s | |
| CSGO-xUR3G-iYE3y-D35mn-MjL4Y-CRh8E | 14/13/5 | 98.9 | 1.28 | 2026-06-22 18:54:59 · 22m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.