Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wTnKG-QLjCr-M2Bfv-wNnHd-mEYoN | 25/22/8 | 88.9 | 1.24 | 2026-06-25 19:05:52 · 60m 19s | |
| CSGO-Hvw9i-mKN2N-Boben-MppuF-GAGyB | 19/14/6 | 100.6 | 1.35 | 2026-06-25 18:23:57 · 33m 58s | |
| CSGO-AFffT-4jA7X-fChmN-isxxN-ObCRE | 10/16/8 | 67.2 | 0.70 | 2026-06-24 18:23:38 · 39m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.