Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VTqhU-5CjVM-ma9yN-oMtV2-VWJeB | 22/14/7 | 117.6 | 1.61 | 2026-07-03 21:10:27 · 32m 57s | |
| CSGO-4mYQb-rhOPx-8kGvX-8SFu2-9L9PL | 17/15/3 | 73.7 | 1.14 | 2026-07-01 18:21:55 · 39m 50s | |
| CSGO-fvJZw-qJYy8-XbLJu-nMfBM-Pn6nM | 17/15/3 | 103.1 | 1.42 | 2026-06-28 19:38:07 · 26m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.