Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8U4rB-TT3Yx-in2Af-PJXqL-dwhrM | 16/13/2 | 90.0 | 1.24 | 2026-07-02 18:06:08 · 29m 29s | |
| CSGO-ud2iB-kbDzS-MwWBc-v6yNU-ym7SA | 14/14/2 | 87.7 | 1.10 | 2026-06-28 14:15:45 · 27m 58s | |
| CSGO-auZRQ-aBxnH-scPEc-SfJBz-K2N6H | 13/15/8 | 68.9 | 1.00 | 2026-06-27 21:07:08 · 35m 44s | |
| CSGO-Trx6C-7O5yG-tmYch-ndb7W-oQtWK | 11/13/2 | 66.0 | 0.81 | 2026-06-22 13:20:29 · 32m 13s | |
| CSGO-vraFc-DB2HF-sXYec-NwwPz-FB6iL | 11/8/3 | 62.9 | 1.06 | 2026-06-22 12:50:02 · 27m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.