Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-34iGY-bVOY5-At5Hm-Rpx5e-mYb7L | 17/16/2 | 69.5 | 1.07 | 2026-07-06 19:46:17 · 37m 9s | |
| CSGO-3Ob2F-Lr6mw-m5UBt-mzDXm-6inHB | 3/6/0 | 65.9 | 0.60 | 2026-07-04 13:59:54 · 11m 28s | |
| CSGO-jAywK-CMd5G-6UTTG-hL7P5-tUD3J | 12/20/3 | 52.6 | 0.71 | 2026-07-03 21:16:24 · 35m 31s | |
| CSGO-UJAGx-BmBq8-DemEQ-YLXMU-Pa7WB | 8/13/4 | 76.1 | 0.82 | 2026-07-02 19:55:26 · 19m 31s | |
| CSGO-K9z44-ZusKt-kDKLe-VN739-7dKTK | 12/13/4 | 79.1 | 1.10 | 2026-07-01 20:36:31 · 24m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.