Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jqiHV-PciJs-u9zrw-XB7Ad-muW5F | 12/11/2 | 67.6 | 0.95 | 2026-07-04 20:41:55 · 29m 35s | |
| CSGO-ohmTU-SXKQw-AKkfK-mY4qs-nNjeC | 9/18/5 | 47.0 | 0.50 | 2026-07-03 20:13:48 · 34m 59s | |
| CSGO-LVUs6-YAphS-ryYBM-JCKdR-umDJC | 11/20/5 | 50.1 | 0.59 | 2026-07-02 18:56:44 · 39m 2s | |
| CSGO-oWLys-M3hk9-orFJm-KYhcD-7JxbE | 13/19/5 | 63.0 | 0.76 | 2026-06-26 20:22:42 · 38m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.