Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Xqs2-W8aTm-mAOS6-32t6V-RadFO | 4/11/2 | 45.9 | 0.52 | 2026-06-26 12:12:13 · 19m 31s | |
| CSGO-boFu4-rZ59P-ay43V-AdZTd-55vTC | 21/19/12 | 83.5 | 1.27 | 2026-06-25 11:42:19 · 57m 22s | |
| CSGO-yB4xi-JqWaN-YBbd8-9mj3C-RdNEL | 21/17/2 | 89.4 | 1.26 | 2026-06-23 13:13:51 · 36m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.