Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YPV6z-5C7Zi-PUsc3-FwdSO-ZbaEC | 2/7/1 | 20.7 | 0.15 | 2026-07-07 16:59:26 · 19m 56s | |
| CSGO-zn9xp-9SGHd-bej3O-s9Jeu-RsdVG | 8/18/4 | 49.0 | 0.56 | 2026-06-30 19:22:57 · 22m 50s | |
| CSGO-LJxTB-yyd6P-DDw6w-PNbkX-f6KbM | 13/11/4 | 73.4 | 1.18 | 2026-06-26 14:39:47 · 28m 45s | |
| CSGO-bXWtD-3DKyy-UFm6W-ZZsmS-MHcVG | 12/12/3 | 72.0 | 1.05 | 2026-06-25 18:54:19 · 31m 9s | |
| CSGO-QHFpT-pNf2Q-BkLOh-p6FQE-s9ROG | 21/18/6 | 111.1 | 1.38 | 2026-06-25 13:25:15 · 32m 59s | |
| CSGO-55zkU-kuvAO-qpDfd-PukCT-XQaYO | 11/14/7 | 60.1 | 0.88 | 2026-06-23 14:37:10 · 39m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.