Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HDihh-KpjO4-cWm2x-WfLXX-Bv5VH | 17/14/11 | 100.6 | 1.46 | 2026-06-29 18:04:42 · 28m 47s | |
| CSGO-CTtkX-JZDqU-wAewp-4omFD-RpphH | 22/17/3 | 73.4 | 1.15 | 2026-06-29 17:13:01 · 42m 50s | |
| CSGO-AfDdT-XBm8z-PwRav-TjTQB-jdBpF | 19/17/2 | 88.6 | 1.09 | 2026-06-27 13:08:46 · 33m 55s | |
| CSGO-EpTLn-KPZuE-Ksj3k-KCOtM-xnCND | 20/12/8 | 114.3 | 1.63 | 2026-06-27 12:29:05 · 32m 45s | |
| CSGO-idCeN-Lmvvq-u7Obz-eY4wB-NT2YP | 22/19/7 | 102.9 | 1.28 | 2026-06-27 11:41:52 · 40m 35s | |
| CSGO-eyzyX-EV7ZE-u38DM-Y3b6T-qkSSH | 22/22/9 | 73.9 | 1.08 | 2026-06-22 14:32:32 · 45m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.