Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SqYZd-HktPJ-5kr2L-yCVJo-DXykG | 12/16/8 | 97.6 | 1.02 | 2026-06-25 11:28:12 · 30m 31s | |
| CSGO-SK7MW-3DNQC-OFZSH-2794i-LiHvM | 12/10/3 | 81.4 | 1.30 | 2026-06-23 14:15:30 · 19m 56s | |
| CSGO-DB293-Fm665-3t4NU-W83be-55vTC | 6/13/2 | 56.9 | 0.55 | 2026-06-16 16:51:43 · 17m 32s | |
| CSGO-O2D2T-p6dfc-9yu5t-ZTwhc-pkiaB | 15/14/1 | 96.8 | 1.36 | 2026-06-15 20:14:39 · 24m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.