Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-F6p3Q-8GxWx-6222z-Ft9Jv-Y3kwG | 24/14/2 | 91.9 | 1.34 | 2026-07-03 22:10:11 · 34m 26s | |
| CSGO-nBAui-XNq7t-pdURr-JoCqJ-Vb37M | 27/8/4 | 134.9 | 2.33 | 2026-06-28 21:45:58 · 20m 50s | |
| CSGO-fOER5-hNXiy-J88mJ-oskht-UNv5G | 21/10/6 | 111.3 | 1.64 | 2026-06-28 21:13:33 · 28m 55s | |
| CSGO-4OarG-phBJJ-c7X4p-c4Xi7-H2WPA | 17/15/6 | 77.3 | 1.20 | 2026-06-25 14:26:39 · 36m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.