Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y8Wq3-83qCV-RN6L6-GyKzf-9YKsE | 11/3/4 | 73.6 | 1.57 | 2026-06-27 12:15:13 · 17m 52s | |
| CSGO-D5tY3-9m9Tz-GK29s-SGUYY-CkirM | 11/19/2 | 55.0 | 0.65 | 2026-06-24 19:14:00 | |
| CSGO-QDB7D-zdzRY-2N6qt-TkNDu-KNc7L | 14/15/3 | 85.3 | 1.03 | 2026-06-23 19:02:37 · 31m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.