Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nSvLS-vrjrn-amcAh-W38ir-r3taL | 10/18/7 | 68.4 | 0.74 | 2026-07-05 16:26:57 · 29m 17s | |
| CSGO-PCD6x-5FZTj-WyYpX-W4FNY-QQksF | 12/16/5 | 75.1 | 0.91 | 2026-07-02 19:27:14 · 42m 14s | |
| CSGO-35HkM-63CbD-fWALL-OdjAd-GZAYN | 12/18/9 | 77.0 | 0.92 | 2026-07-02 12:02:47 · 34m 16s | |
| CSGO-Gu8dO-Tudwo-PewaW-8WQMX-462NF | 22/15/7 | 110.8 | 1.61 | 2026-06-27 12:40:47 · 37m 30s | |
| CSGO-tHbtR-Yz66t-bwmcS-eq5io-j4FdH | 7/15/1 | 36.8 | 0.33 | 2026-06-26 18:03:19 · 30m 29s | |
| CSGO-iGFsc-Gy6ZE-JqqvH-qAE9v-sCHCF | 18/13/5 | 94.2 | 1.31 | 2026-06-24 15:23:31 · 31m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.