Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VxHNC-rtKnn-54YzU-jofZh-nYivN | 14/16/9 | 82.4 | 1.21 | 2026-07-04 20:16:17 · 30m 55s | |
| CSGO-nZ2ec-9BQJO-hOX3v-pfF5b-sFzAC | 18/11/8 | 90.6 | 1.53 | 2026-07-02 21:21:39 · 30m 49s | |
| CSGO-DJ7Cp-OuQGF-9YyXY-YBiMC-OA7dK | 23/15/9 | 109.2 | 1.65 | 2026-06-29 20:06:05 · 31m 58s | |
| CSGO-ohDeG-FDdrB-EKmwp-qTX6X-nFzAC | 12/14/2 | 89.6 | 1.09 | 2026-06-21 05:02:38 · 24m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.