Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5pqYr-muBqV-qU2O4-iftVw-4VatH | 23/18/5 | 112.3 | 1.34 | 2026-06-30 20:38:40 · 37m 6s | |
| CSGO-fk8vi-MZjtq-hFWip-SKdQi-iiQZQ | 17/13/3 | 75.2 | 1.31 | 2026-06-29 20:16:25 · 38m 30s | |
| CSGO-eL86s-KJPvq-oNGLL-JNpJW-omoUE | 14/9/2 | 84.1 | 1.48 | 2026-06-22 19:23:15 · 25m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.