Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OnY8D-f6uBL-NGGLh-FKrT8-hpWTB | 16/21/9 | 78.5 | 0.96 | 2026-07-02 21:32:30 · 49m 58s | |
| CSGO-OF3X9-aA5VS-X3G7s-aoYOD-fcWoN | 11/15/5 | 70.6 | 0.92 | 2026-07-02 14:42:04 · 29m 16s | |
| CSGO-WFBqm-xU2ff-uwvkh-f6CUY-KmG4C | 16/28/13 | 78.1 | 0.85 | 2026-07-01 21:11:29 · 55m 27s | |
| CSGO-jwvOu-mCp54-CdACs-TcrtS-PGOJM | 18/18/5 | 93.5 | 1.12 | 2026-07-01 19:18:22 · 42m 2s | |
| CSGO-MEDzu-ZQrPn-rKbM2-wcNUm-WEDVF | 18/11/9 | 135.4 | 1.75 | 2026-06-28 23:01:17 · 25m 16s | |
| CSGO-G6jSN-6CxCs-zWyu5-ynrMS-q7NQC | 15/18/6 | 72.5 | 1.01 | 2026-06-23 20:25:24 · 38m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.