Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YNLUu-keEDt-EzU2p-uqWG2-KWtrD | 16/18/2 | 76.6 | 0.97 | 2026-07-06 21:01:39 · 30m 4s | |
| CSGO-T8UOi-j8xmv-2SHi2-5V2hy-oBCJC | 10/15/3 | 71.6 | 0.69 | 2026-06-29 18:06:36 · 28m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.