Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4RP6z-kZtsr-mjJN9-R9Ewq-xCZAB | 33/14/1 | 131.5 | 1.97 | 2026-07-03 05:14:08 · 40m 21s | |
| CSGO-rEbpc-XTdAA-Q6XUE-AjOxC-KUGnK | 22/16/4 | 103.0 | 1.42 | 2026-06-16 19:34:53 · 37m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.