Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D6a6a-y2OM9-Nyvsk-4cXaM-t8MUD | 10/13/0 | 79.8 | 0.91 | 2026-07-06 13:32:37 · 24m 25s | |
| CSGO-piubh-GbMdW-3nT49-Ar8kL-6bZYO | 12/13/2 | 69.4 | 0.93 | 2026-07-04 17:47:55 · 24m 54s | |
| CSGO-mSx63-Q98LQ-SLEYR-XD9t8-qAXHK | 21/9/0 | 102.9 | 1.66 | 2026-07-04 17:14:35 · 28m 51s | |
| CSGO-Aj7Ta-Ys7F2-rVUwy-Qk3bV-Rm7iL | 13/15/6 | 65.0 | 0.88 | 2026-06-30 14:13:35 · 38m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.