Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-y5HPb-xHas3-7LEXf-cwpQn-aiZtH | 13/9/0 | 53.3 | 1.18 | 2026-07-07 16:53:33 · 25m 55s | |
| CSGO-YbDBs-so8xs-FCbjD-EbEdy-2WwvE | 4/15/4 | 58.1 | 0.31 | 2026-06-08 19:00:47 · 22m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.