Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-95cfM-rChe5-76QmF-UAuOc-cZrKG | 13/15/2 | 62.0 | 0.89 | 2026-07-04 20:18:57 · 35m 32s | |
| CSGO-cToOk-Vffbb-QmsCX-56Hj6-ABnkP | 18/14/3 | 92.4 | 1.34 | 2026-07-02 22:19:41 · 27m 11s | |
| CSGO-qwrJi-PsOYj-j2wBS-hNexY-wZ7nM | 15/25/6 | 53.9 | 0.63 | 2026-06-26 23:24:07 · 55m 59s | |
| CSGO-rGc2a-ZDkyt-zvrZG-SycPb-RkuzF | 15/20/2 | 64.0 | 0.80 | 2026-06-26 21:04:25 · 37m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.