Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TofHV-Hot8R-mBeRC-UJzM5-5UVzE | 11/16/5 | 61.0 | 0.74 | 2026-06-21 21:10:22 · 37m 50s | |
| CSGO-XyPFU-qJ7hU-6fPFi-YX52n-x3JPJ | 21/16/1 | 81.2 | 1.21 | 2026-06-21 20:28:34 · 37m 53s | |
| CSGO-U5vxx-6RbTn-WbD9A-zozUb-RkuzF | 15/15/2 | 68.2 | 1.05 | 2026-06-21 19:54:23 · 31m 6s | |
| CSGO-M5tLr-XqScm-43YYq-RYbVw-QMqBE | 2/6/2 | 29.9 | 0.50 | 2026-06-21 19:41:30 · 10m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.