Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c8Ozp-PMLvC-3PsFf-waCKP-ObCRE | 11/15/9 | 96.7 | 1.16 | 2026-07-04 18:58:32 · 28m 5s | |
| CSGO-HHWt8-79ymq-ceWwU-ddyxp-MhC3J | 18/17/2 | 74.8 | 1.11 | 2026-06-29 20:57:00 · 34m 59s | |
| CSGO-Qotux-SJzvQ-iJkVe-oQCe6-MBCYN | 7/16/8 | 52.3 | 0.70 | 2026-06-25 19:36:35 · 29m 4s | |
| CSGO-37zQd-2hL2Y-kyy44-h592z-KquaL | 20/14/3 | 85.4 | 1.35 | 2026-06-15 19:07:12 · 35m 13s | |
| CSGO-choQF-TJETQ-BV5sh-FrMsT-QwSOG | 7/16/3 | 57.4 | 0.57 | 2026-06-11 20:50:53 · 22m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.