Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZaUKm-H9wAd-7NAcA-MNvwo-uC8rN | 23/21/11 | 86.5 | 1.22 | 2026-06-24 08:35:12 · 50m 7s | |
| CSGO-y6E5K-qHEvV-BPbdm-Nuxmx-FMXDJ | 11/11/1 | 51.8 | 0.81 | 2026-06-24 07:53:10 · 33m 43s | |
| CSGO-8oCoi-ApTJD-M79zM-DZHKQ-ASfCG | 13/16/2 | 65.0 | 0.82 | 2026-06-24 07:01:07 · 43m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.