Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xoLtU-e6aKq-YiBdy-rDdBm-WNmkP | 14/14/2 | 86.8 | 1.01 | 2026-06-26 10:29:16 · 29m 55s | |
| CSGO-Th8Tf-u52c2-uudoh-iAiBj-9hs8O | 19/13/8 | 121.8 | 1.74 | 2026-06-19 22:25:08 · 23m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.