Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KcYFt-mnF3C-QTufs-Gji6F-59qBE | 24/6/2 | 111.6 | 2.05 | 2026-07-03 16:10:53 · 26m 30s | |
| CSGO-OMWEN-pVhAv-EvTqF-Dw7tS-QwSOG | 10/14/4 | 59.1 | 0.84 | 2026-06-28 17:41:37 · 33m 53s | |
| CSGO-59fj8-UcWZm-6D2EH-meZPK-p8SKF | 16/20/8 | 67.8 | 0.97 | 2026-06-22 16:54:34 · 46m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.