76561198037653515
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Cross-Platform Consistency
-5%FACEIT level 8 (6+) but no FACEIT match in 180+ days while still active elsewhere
Our Own Match Data
-15.6%Peak single-match outcome anomaly 13.6/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
6.5% of kills through walls across 6 analyzed matches (penalty scales above 4%)
4.4% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JWA5O-MN5i3-dpzUU-YHwRV-4RwLA | 14/17/3 | 75.9 | 0.99 | 2026-07-02 19:41:17 · 32m 44s | |
| CSGO-mreee-p2weW-NGVzF-tMuj7-xyZQM | 15/9/5 | 78.8 | 1.55 | 2026-07-01 17:41:06 · 24m 31s | |
| CSGO-UqQFi-hNdFk-VPLAa-bLU7m-qsCxH | 11/15/11 | 70.7 | 1.00 | 2026-06-25 20:11:44 · 30m 44s | |
| CSGO-QDSPe-b8pkK-qQ8bc-wivUB-y9qBE | 11/14/3 | 78.3 | 0.87 | 2026-06-23 20:11:58 · 23m 49s | |
| CSGO-555J7-UonqM-5h494-VZWUP-EJyXD | 17/9/3 | 81.7 | 1.52 | 2026-06-23 19:36:17 · 25m 5s | |
| CSGO-fmB3J-HVBeG-xSKa6-H4RBS-XSUnB | 24/24/9 | 89.7 | 1.21 | 2026-06-13 19:35:35 · 53m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.